Why I Love Castlevania

This “article” is about the reasons for which I love the game series Castlevania, and also why I often prefer the series to many other games.


A great advantage over Castlevania, including the more recent titles, is that the game is fast. You can complete any of the recent titles in well below two hours, and that includes finding secret rooms, getting interesting items, being at a pretty good level for fighting the final boss without too much of a hassle, etc.

The game loads quickly. I find that Eric’s PlayStation can be a bit slow in loading some rooms in Symphony of the Night, but generally it’s quick. In the DS games, you can move from one room to another pretty quickly.

The game also saves quickly. Since it doesn’t have to register much information each time, it doesn’t need to to work for five minutes just to save your progress.

There are no uber complex animations to show fights. While some moves can take a few more seconds than the normal attack, you don’t have to sit through the apparition of your summon and through its attack. *cough* Hello Final Fantasy *cough*

You also don’t need to wait half an hour between sections of the castle.

Of course, many of these advantages are obtained from the fact that the game is in 2D, which must greatly reduce the load on the console.


Sometimes, you can get lost. That just means, however, that you’ll have to go back a couple of rooms and take a different exit. When you can’t go somewhere, you simply can’t go and it’s obvious. You’ll have to wait to be able to double jump, move a certain object or whatever.

There are elements in recent titles, but they are usually quite easy to memorize. Of course, a frozen shade will be strong against ice and Aguni, a demon that seems to be on fire, will be strong against fire. You just need to memorize a bit of basic things and you’re in for easy fights.


You can easily recover from your wounds. Later games have shops where you can get recovery items at a not-too-high price. Getting money can be a bit hard in some games, but really, in Portrait of Ruin, it’s the easiest thing ever, above all once you got a gold ring or two (but you can only get those in the Nest of Evil).

Save Rooms are abundant and they allow you to recover within a couple of seconds. There is always a Save Room not too far from the boss (in fact, reaching a Save Room is often a sign that there is a boss nearby), so you don’t need to worry about being almost dead when you reach the boss, or about having to cross the entire section just to make it back to the boss if you die during your fight.

As for your MP, no need to worry about it that much, except in some boss fights, as it recovers on its own.

Yo’ Powers

I quite like powers and gameplay in the two DS games. The weapon synthesis system and the souls in Dawn of Sorrow (the souls could already be found in Aria of Sorrow, its prequel when it comes to storyline) are quite interesting. I did spend hours hunting rare souls or increasing the power of those I already had.

As for Portrait of Ruin, I like completing quests. I find that many of Jonathan’s and Charlotte’s spells and subweapons are rather useless, but the Magus ring is much fun to have. For the curious (and the ignorant hehe), this ring makes your MP recover at a very high speed, which means you can cast spells (including dual crushes) one after the other with barely any waiting time.

The Makers

Eric wants me to write who makes the games here. So here we go.

Ayami Kojima

Ayami Kojima is a famous Castlevania artist, the one who designs the characters. “Those” drawings you will find if you search for Castlevania art were made by her.

Koji Igarashi

This is the producer of the series, for 7 titles up to now (Harmony of Dissonance, Chronicles, Aria of Sorrow, Lament of Innocence, Dawn of Sorrow, Curse of Darkness and Dracula X Chronicles). He was assistant producer for Symphony of the Night.

Michiru Yamane

Michiru Yamane composed music for 8 Castlevania games. She was the principal composer for Bloodlines, Symphony of the Night, Aria of Sorrow, Lament of Innocence and Curse of Darkness. She also produced two tracks for Harmony of Dissonance and worked with Masachiko Kimura on Dawn of Sorrow and Yuzo Koshiro on Portrait of Ruin.

%d bloggers like this: